We cover engine details, the legacy 2003 Halo Editing Kit and its 2021 re-release the H1A Editing Kit, community tools, and guides for custom content creation. Knowledge sharing and collaborative work are staples of this community. Perhaps the best part is connecting with other creative, passionate fans. The relative simplicity of Halo's assets means a lower barrier to entry. No coding required!ĭip your toes in with simple modifications to existing maps, or build a complete custom content overhaul. ![]() Halo provides all the foundational game systems of a sandbox shooter, yet these systems are highly data-driven by tag assets which you create. Halo's 2001 engine is not as generalized as Unity, Source, Creation Engine, and Unreal, but this is actually a strength. ![]() This website is always a work in progress! If you would like to contribute, see our GitHub project.
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